The Unrealty platform was one of the modern advances that completely revolutionized the way that computers are able to render graphics. In a three year period from 1998 to 2001, the program became the most common way to display a 3D interface in real time. Used primarily in video games, the software quickly gained appeal with gamers and developers alike. The benefit was that a user could interact with the program from all angles, being able to virtually walk into a space and look in all directions. This differed from the streaming video and panoramic photographs that dictated specifically how the user experienced the space.

While the main popularity lay in the gaming realm, many other people could also use the technology. Architects could use the program to plan a new building and real estate developers could create walk through experiences of entire planned projects. Even museums started using the software, creating interactive programs that allowed a person to virtually visit the collection from the comfort of their own home. However, the popularity of Unrealty was ultimately short-lived.

In the modern pace of software and hardware advancements, many valuable programs can be abandoned despite their usefulness. This is exactly the case with Unrealty. This 3D rendering engine was considered to be one of the most advanced graphics programs at the turn of the century and allowed a user to venture into a 3d structure on their home computer without any additional hardware requirements. However, the invention of new operating systems and video cards led to the demise of Unrealty and the advance of other rendering engines.

Currently, there is little support for Unrealty, but the text about the project is still available. The VSM '99 research paper is considered the landmark study on the program and an interested person can discover how the technology became the UnrealEngine2 Runtime that is common with many other software packages.

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